Chapter 138 Fang Yi'er, Little Peanut, step forward!
Chapter 138 Fang Yi'er, Little Peanut, step forward!
One arrow, two arrows, three arrows!
Quinn's crossbow continued to fire bolts.
What can Khan do? He's just a tank; it's too difficult for him to hit Quinn with his abilities.
In addition, Quinn wore an extra pair of straw sandals when she went out, making it even harder for the giant bug's skills to hit.
Quinn stole a full ten hits on Undying in one wave of minions.
Khan is about to have a meltdown.
It wasn't just because his skills couldn't hit, but also because the immortal effect made him itchy to try it.
The feeling was like having an annoying fly buzzing around you.
You can't hit anything, and you can't escape. How are you supposed to play like this?
Unless you abandon this wave of minions, you'll just be wasted by Quinn.
Khan was really having a headache. How was this game even supposed to be played?
After finally clearing the first wave of minions, my health was already down to half.
Some were happy while others were sad; Fang Han on the other side was having a great time.
He finally understood why Chovy liked bringing Immortality so much in his past life.
Charmander carries Undying, Fox carries Undying, and even Tsar carries Undying.
I never knew layering lines felt so satisfying.
Fang Han couldn't imagine if the Heartsteel item were available in this version, would he be able to fly around freely?
Furthermore, because the giant worm wanted to quickly devour the first wave of minions, the minion wave began to push towards the blue side's tower.
Khan was at his wits' end watching Quinn push him across the line and wear him down.
"Can the jungler gank? The top lane minion wave is about to explode."
The game had only been going on for three minutes when Khan called for the jungler.
The painful experience from the previous game was still fresh in his mind, and he dared not act recklessly again.
To defeat Arthur, we must strike first.
If things don't look good, you should call for help from the jungler early.
Meanwhile, Peanut in the jungle hadn't yet recovered from the gloom of the previous game.
If possible, he doesn't want to go to the top lane even once this game.
But when Khan's voice came through the voice channel, Peanut knew he couldn't keep running away.
"I'll be right there after I finish clearing the red buff."
Peanut adopted a top-half jungle clearing strategy in this game, originally intending to help his bot lane establish an advantage.
However, he was duty-bound to help when the journey was difficult.
He understood all too well the principle that "releasing a tiger back to the mountain will surely bring great trouble."
If Quinn is allowed to develop like this, he will become a powerful and durable boss in the mid-game.
At that time, not only the top lane will be affected, but also their own jungle.
With the advantage in hand, Quinn will undoubtedly become a devastating weapon in Arthur's hands, severely disrupting KZ's rhythm!
That being said, it would still be quite difficult for a level 2 scorpion and a level 2 giant insect to kill Quinn.
Therefore, KZ's Ueno decided to have a good discussion about how to make their move later.
Who goes first? Who provides crowd control? Who deals damage? Who uses their abilities?
This kind of judgment is basic even for professional players, but KZ's top and jungle duo have to analyze every single detail.
The reason is simple: the other party is the Knight King who has repeatedly created miracles!
Even Quinn, whose skill level is limited, can pull off unexpected plays in his hands.
Of course, Peanut didn't want to compete with the opponent in terms of skill; it would be even better if he could push the lane and escape unscathed.
But if Quinn is unwilling to let them go, then they will have to come up with a counter-strategy.
"Okay, you go first."
Peanut was the first to share his insights.
"You have a silence ability at level 2, so go first and silence him, then he won't be able to do anything."
"Then we'll focus our fire, and he'll die instantly with so little health."
Khan nodded in agreement.
The most feared skills by players who rely on manipulation are silence and suppression, because these two skills can kill all their possible actions.
What's more, the opponent in this game is Quinn, who has no means of survival.
Quinn even learned the Q skill at level two, just to better suppress Cho'Gath.
However, without the speed boost from her W skill, Quinn's mobility will be further reduced.
This is undoubtedly the best opportunity to suppress Arthur!
The chance to make up for the mistake of the last game is right in front of you!
This early gank wasn't just a bold move by Peanut, but also a golden opportunity for Khan to prove himself once again!
The scorpion drove from the riverbed to the roadside bushes, where it crouched and waited for its chance.
Seeing his teammates in position, Khan felt more confident.
After drinking the only potion, the big bug moved forward, pretending to use a basic attack to last-hit minions, but in reality, the mouse had already moved to Quinn.
He only needs to be within a certain distance, and he will not hesitate to use Flash to initiate the attack!
As expected, Quinn, whose hand was flashing with green light, stepped forward again to suppress the enemy, intending to steal the Undying again.
However, this time the giant worm did not retreat.
Da da da.
Khan unleashed lightning-fast hand speed, instantly executing a Flash + WQ combo.
Caught off guard, Quinn was hit by all the abilities, first silenced and then knocked away.
The scorpion emerged from the shadows and used its E skill from a great distance to slow down Quinn as she landed.
good chance!
Khan and Peanut's eyes lit up.
They must consider whether this is their only chance in this lifetime!
If Quinn doesn't get any early game momentum, RNG's lineup can only rely on Lee Sin to create opportunities.
But this time, fate was not on KZ's side.
The moment Quinn landed, the death of a melee minion leveled her up to level three.
The yellow bullseye effect appeared on the giant bug, Quinn calmly used a basic attack to activate her speed boost, quickly creating distance while waiting for the silence to end.
Quinn used her E skill on Cho'Gath and successfully escaped back to her own turret.
Looking at Quinn's health bar again, it still had a full half left.
Unfortunately, the scorpion barely dealt any damage in that wave of attacks, only managing to land one E skill hit.
Quinn already had a lot of health due to the Steadfast rune setup, and she had previously gained almost 100 health, so the damage from KZ's top and jungle was completely insignificant.
Even though he was badly beaten, Fang Han didn't plan to return to the city. Instead, he stood under the tower and used up all three health potions in one go, fighting two minions by himself across the minion wave.
That's right, they're taking advantage of KZ's top and jungle players having no damage or mobility, and they just used their crowd control skills.
KZ's top and jungle duo had no choice but to grit their teeth and forcefully push the minion wave towards the tower.
If this wave of minions isn't pushed to the tower, Cho'Gath won't be able to return to base.
Otherwise, this wave of lines would be stuck with Quinca for ten thousand years.
At last.
With their health low, the two KZ players retreated somewhat pathetically to the front of the grass and used their recall abilities together.
It's alright, at least this wave helped clear the top lane, and Khan can play well after returning to base.
Losing the Flash ability is a bit of a loss.
"So... I think we'd better not cause any trouble on the top lane."
My son is about to have a PTSD attack.
Fortunately, Arthur was playing Quinn this time, which has limited early-game damage output. If it were any other champion, at least one of them would have died.
Peanut was lost in thought, completely unaware that Quinn was gradually approaching the bushes.
Just as the giant bug finished casting recall a second early, Quinn used W followed by Flash and E, interrupting the scorpion's recall from an extremely long distance at the perfect moment.
By the time Peanut reacted and used Flash, Quinn's empowered auto-attack and Q had already been released, and she predicted Skarner's Flash landing point to kill him.
Four minutes into the game, Quinn was already up 2-0...
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